Wednesday, March 22, 2017

Using Digital Storytelling Activities with Adult Learners


There’s plenty of information available online that recommends how to create learning activities that allow students to create digital stories. The digital storytelling process begins with the selection of an idea or concept, gathering information, and developing an outline for the story using storyboards. The rest of the process involves using technological resources to turn the storyboards into digital media and to consolidate all of the pieces into a final product. The last step involves presenting the digital story online for others to review and provide feedback.

As a developer of training materials for adult learners, I would like to see digital storytelling activities routinely incorporated into many adult courses. Here are several suggestions that I think would make the activities successful. Teachers can spend a lot of time developing the steps of the process but they may overlook other key aspects of the learning activity. I think that its important to develop learning objectives for the development process rather than simply grading the final product. For example, to ensure that students are achieving the established learning objectives, teachers should grade the outlines, storyboards, and other products in addition to the final product. Another consideration is whether students should work individually or in groups. There are advantages for using either approach. Although it’s easier to grade each student’s work if they work separately, I believe the level of learning increases when students work together and communicate their ideas. Having multiple perspectives within a group also enhances the learning experience. To maximize learning for all students in a group, each member should perform each step of the development process separately and share it with the rest of the group. Then, the group can work together on the group’s digital story. Teachers can grade each student’s individual work to monitor and evaluate their level of learning.

Another key aspect for a successful learning activity is select a topic that directly relates to the students which creates a degree of authenticity. If one of the goals of the learning activity is for students to learn about a topic, the teacher should have students complete essay papers as part of their research. It’s important that students do not overlook the purpose of the learning activity and inadvertently focus too much on the use of the technology. Teachers should regularly check the progress of students to ensure that they remain focused on the problem rather than trying to create media. Teachers should have examples of the products developed during each step of the process so that students can have a visual example of what’s required. Also, teachers should provide demonstrations on how to use online educational resources. In some cases, the resources do not provide enough information for learners to use the tools without becoming frustrated. As a final point, teachers should incorporate multiple learning activities into the curriculum so that the students can build on their previous experiences.



Reference:
 
Rawlins, P. and Kehrwald, B. (2014). Integrating Educational Technologies into Teacher Education: A Case Study. Innovations in Education and Teaching International. vol 51(2) pg 207-217

Wednesday, March 1, 2017

Looking at Both Sides of the Issue

I recently read an interesting article about the use of tablets in schools. While I read the article, I felt that the article presented a biased perspective against educational technology. The author, Dr. Nicholas Kardaras, voiced his concerns about the dangers of tablets and the possibility of children becoming addicted to computer screens and hand-held devices (2016). He argued that children can suffer from multiple physical and psychological problems from overusing technology and, in his opinion, tablets should not be used in a classroom.
 
His viewpoint compelled me to find out more about the issue. To support his argument, Dr. Kardaras acknowledged that the educational technology industry is expected to grow to $60 billion by 2018. He used examples of two businesses that invested heavily in educational technology solely for profits. Both examples had unfavorable circumstances so he felt that each case supported his position.

During my research, I found a website that presented both sides of the argument. Here are a few of the justifications for and against using tablets instead of textbooks in a classroom:

Pros
Cons
Tablets provide students with access to more information
 
Hand-held devices can cause health problems
E-textbooks on tablets cost less than printed books
 
Using tablets is more expensive than textbooks (tablet costs, wifi, etc.)
Tablets allows students to mark and adjust text for better reading
 
Tablets have too many distractions such as apps, games, etc.
Tablets help prepare students for a world that uses technology
 
Reading printed text helps you to comprehend, remember, and learn better

 
As I reviewed each point and counterpoint, I felt that many of the arguments against tablets could be mitigated. Of course, overusing a device can cause problems and tablet use by students should be monitored by teachers to ensure the students are only using the devices for the intended educational purposes. I believe that a device or tool is not harmful simply because it can be overused. Both positions used cost comparisons to support their argument but I am in favor of using technology to reduce costs and provide students with access to more information. Even if reading printed text has its advantages, preparing students to use technology is more important. Also, it’s likely that printed text will continue to decline in the future as technology moves forward.

 
References:
 Should Tablets Replace Textbooks in K-12 schools? (2017). Retrieved from http://tablets-textbooks.procon.org/

Kardaras, N. (2016, August 31). Screens In Schools Are a $60 Billion Hoax. Time.  Retrieved from http://time.com/4474496/screens-schools-hoax/